What is Mobile Learning?


We are in the midst of a complete shift in the devices we use. As smartphones and tablets become more and more capable and user interfaces more and more natural, old methods of computing seem place-bound and much less intuitive. People increasingly expect to be connected to the Internet and the rich tapestry of knowledge it contains wherever they go, and the majority of them use a mobile device to do so. According to the 2013 “ICT Facts and Figures” report from the ITU Telecommunication Development Bureau, the mobile market consists of over 6.8 billion subscribers, with a majority living in developing countries. The unprecedented evolution of these devices and the apps that run on them has opened the door to myriad uses for education. Learning institutions all over the world are adopting apps into their curricula and modifying websites, educational materials, resources, and tools so they are optimized for mobile devices. The significance for teaching and learning is that these devices have the potential to facilitate almost any educational experience, allowing learners organize virtual video meetings with peers all over the world, use specialized software and tools, and collaborate on shared documents or projects in the cloud, among many other things. Although there are still likely many uses that have not been realized yet, over the past several years mobile learning has moved quickly from concept to reality.

INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar).

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(1) How might this technology be relevant to the educational sector you know best?

  • This is basically the BYOD topic, IMHO.- weberj weberj Feb 28, 2016
  • I think this is relevant to museums because it means that we need to be hyper-aware that our content is not necessarily going to be consumed in the contexts and on the platforms we intend or desire. Our content may be consumed "out of context" (and out of our control), which means that we need to keep this in mind as we craft and design online experiences. - dmitroff dmitroff Feb 28, 2016
  • Agree with John that this topic should be merged with BYOD - laura laura Feb 29, 2016

(2) What themes are missing from the above description that you think are important?

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(3) What do you see as the potential impact of this technology on education and interpretation in museums?

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(4) Do you have or know of a project working in this area?

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